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  • Strollerderby Playdate: Boobies and Blood

    I've just returned from a lovely playdate with Heather at Oh My Stinkin Heck. We had coffee. We played with Play-Doh and Webkinz. But, mostly, we griped about the video store.

     

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  • Webkinz Shortages? Oh Darn.

    webkinzInstinctively I stay away from the more annoying toy trends. Cabbage Patch dolls? Bleah. Beanie babies? Puleeze. Webkinz? Not in this house, thank you.

    And hey, I'm not the only one who feels this way: "Webkinz are the most annoying trend since Beanie Babies, which were the most annoying trend since Cabbage Patch Kids. They also are among the most cleverly marketed products ever."

    I can't argue with any of that. Especially yhe last bit, which is apparently why the things are in short supply.

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  • Social Networking Sites Target 8-year-olds (Successfully)

    webkinzInteracting with online users in a 2D world. Sharing music. Swapping stories. Creating avatars. Keeping up with friends. Sound like you? Perhaps, but it's also true of a growing segment of the social networking audience: 6- to 8-year-olds.

    Thanks to sites like Webkinz, Club Penguin, Barbie Girls, Nickelodeon's Nicktropolis, and Disney Extreme Digital, kids in this age group are spending about 45 minutes a month in front of computers keeping up with their social networking sites.  While this may not seem like a lot of time, it cuts into TV viewing time which is exactly what these sites want. Parents: this is your wake-up call.

    "These tweens have a crosshairs on their backs," said Liz Perle, editor-in-chief of Common Sense Media, a nonpartisan San Francisco organization that evaluates media. "The corporations know if they can get (young customers) now, they will establish brand loyalty for life."

    Parents that once worried about older kids hanging out on MySpace now have cause to be concerned about their younger children. Perle believes that 6-years-old is too young to be social networking and that an hour of screen time is appropriate for 8-year-olds.

    This still seems like a lot of time to me. My eldest (almost 5) is blissfully ignorant of the computer. I suppose it's because my husband and I are so addicted I'd like to postpone the experience with my kids for as long as possible.

    Perle adds, "A 6-year-old should be learning how to work out social situations on the playground, where you can read someone's facial expression -- not on some two-dimensional Web site where if an (avatar of a) penguin doesn't want to talk to you, he turns his back and walks away."

    Word.
     


  • My Very First Avatar

    frog webkinI guess there's this new thing called online communities that all the kids are into. Apparently they even have virtual worlds where you can adopt a persona called an avatar and do everything from slay demons with a broadsword to buy art using virtual money. What will they think of next?

    Some very smart people realized that there's a market in creating virtual worlds for preschoolers. If you haven't heard, Webkinz are stuffed animals that come with a registration code, so you can log into the site and play with your stuffed animal in cyberspace. You earn virtual dollars by playing online games, which you can then use to buy things for your Webkinz doll. Think Sims for kindergarteners, with less of the frustration. You know, the kind you felt when your Sim was completely unable to score with any potential mates (I'm still bitter).

    I am fairly anti-marketing for children, to the point where my child has seen maybe three commercials in her life and I think she believes her eyeballs will melt if she watches one all the way through. However, I'm not that freaked about this new development in kid consumerism. Because I recognize that toys are generally marketed to, well, kids, and my child is growing up in an age where virtual reality will be part of her life. We always try and practice critical thinking with advertising, pointing out marketing ploys, asking "Do you think the toy will do all that?" and having conversations about it. If Ganz is going to try and build brand loyalty, we'll discuss that, but with the current fickle climate at our house, I wish them luck in that endeavor. And I'm not particularly bothered by the fact that my child can play with her animal online, as long as we do it the way we do television and cake: in moderation. In fact, when my sister brought home a Webkinz animal, she and my child spent a nice hour poking around the site. Then my kid got bored and wanted to draw instead, while my sister spent the next three hours playing preschool games to earn enough money to buy a swimming pool. (Note to self: daughter is fine, but do not allow sister to play World of War-crack.)

    Just so you know, I'm the permissive parent in the house, and if you think the Webkinz site is the devil's playground, feel free to share.  

  • Webkinz Crack-Down at English School

    webkinz monkeyI'm sorta glad my kids are still pretty clueless about Webkinz, which appears to be the newest form of crack for kids.  Here's the deal:  there are 44 different stuffed animal "pets" you can buy (collect them all!), and then register online at the Webkinz Cracksite to create a virtual version of your animal, interact with it online, create a room for it, play games, and chat with other little crackheads.  Kids are encouraged to "check back every day" and to get their friends involved.  I have to say though that these little guys are charmingly cute and the website seems well put-together with a lot of attention paid to creatng a Webkinz Addictive Empire (modeled after Disney, no doubt).

    Apparently, these little guys are also creating quite a stir in schools, and a school in England has banned them entirely.  I can quite understand.  What with the "everybody else has one" phenomena, and the fact that some kids were using the school's computers to check in with their Kinz, it must have become rather disruptive.  My children's school seems to frown on toys in the classroom (although my 5th grader seems obsessed with Lego Star Wars minifigs, and the 1st grade is overrun with bobbleheads -- ugh), which I find fortunate.  What about your children's schools?  Have the CrackKinz made an appearance?


  • Webkinz: The Online Toy That Will Eat Your Child's Brain

    WebkinzThis article by the Massachusetts Eagle Tribune's Krystal Hicks arrived at an uncanny time. My daughter Neve had her 10th birthday party last night at a local Embassy Suites hotel. (Which, by the way, my ; it costs as much as a traditional wife highly recommends for tweens and teens; it costs as much as a traditional party, and lasts a lot longer.) She came with two Webkinz, a clever marketing ploy by the Ganz collectible company. The dolls are a cross between old-fashioned dolls and a Tamagotchi: each stuffed animal comes with an online code that lets you "adopt" and care for the pet online

    Hicks reports that the Webkinz craze has taken off, with many retailers saying they can't keep the toys stocked on shelves. I can see why: they're cheap ($10 a pop), and the free Web site is hella-good fun for the wee ones. All of my kids have become addicted to it. Hey, I'd rather have them hanging out here than on that goddamned Postopia - which is to "educational value" what Tammany Hall was to honesty in government.

     




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