Disney, Day Two (click here for Day One)

If Walt Disney had been a borscht belt comedian he might
have called this place Schlepcot, because walking is definitely something you
do a lot of here. Not that I'm complaining: regular movement definitely helps
to offset the enormous quantity of fried foods and beef that I expect to
consume over the next couple of days.
I'd never been to Epcot. The Michael Jackson attraction is
gone (shocking, I know), but there are a tremendous amount of way cool things
to see. It's different from The Magic Kingdom - less to do, but also less
overwhelming and (I think) less crowded.

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First stop is Spaceship Earth, which is
housed in this giant
golf ball looked thing (OK, a "geosphere") that is the main image I
have of Epcot. It starts out as a ride, giving you a tour of
technological
milestones through the ages. Then you're asked a few questions about
how you
like to vacation – marketing data, anyone? – and are presented with a
personalized account of what your future will look like, complete with
a photo
of you (well, your head pasted onto an animated body). It's cute,
informative,
and fun.
Before
being dumped into a gift shop, you get to
visit "Project Tomorrow: Inventing the World of Tomorrow" which is so
cool that it makes you wonder why Disney doesn't make better video
games.
There's a 3D surgery simulation that's so nifty I might have gone to
medical
school if I'd seen it when I was younger, and a digital shuffleboard
game that
aims to teach you about energy conservation – push the wind power icon
onto a
town that has high power needs, that sort of thing. It's sponsored by
Siemens, an engineering company.
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Then we hit
Innoventions, a nice indoor exhibit.
The first stop is the Test The Limits Lab, sponsored by Underwriters
Laboratory, or UL. What's that, you ask, and why does it sound so
familiar?
Well, it's on every piece of electronic equipment you own. UL is a
non-profit
organization that tests whether or not various products are safe. So
basically
it's an entire exhibit showcasing product safety testing. It, too, is
really
cool. Really.
Then it's
time to learn about recycling, in an
exhibit sponsored by Waste Management, another "hey, I've heard of
them" company, although this time it's a tad more obvious what it is
they
do. Your "team" moves an extremely heavy wheelbarrow through ultra
high-tech interactive exhibits that show you what can be done with your
trash.
Again, informative and trés cool.
A short line
later and its time for Fantastic
Plastics, where you design and name a robot, then run a race –
literally
running on a pad, with your speed matched by your on-screen creation.
Afterwards everyone gets a plastic robot to assemble.
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We also spend
time at "The Seas With Nemo
and Friends", which is basically a mini aquarium, and see Turtle Talk
With
Crush. The surfer-accented Finding Nemo character is animated and yet
responds
to audience questions, which is a nifty bit of "imagineering." |
Thing 2 is exhausted and conks out in the stroller with
little resistance, so I take him back to the room while the wife and Thing 1
wait on a ludicrously long line for Soarin', which Thing 1 later says is worth
the wait. (At 2+ hours for a 4-minute ride, the wife is less inclined to
agree.) On my way back, with Thing 2 sacked out in the stroller, there is a
long stretch where we don't see anyone for a few minutes. French music is
wafting through the breeze as I make my way towards the bridge that will take
us back to the Beach Club. It's not reality, but it is a nice version of it.
Next: THE… MAGIC… KINGDOM…
photos from my camera phone